


This is due to the lower loot multiplier count and we want try out how long we can keep the server alive within a single wipe. The wipe schedule was changed from 7 to 10 days. We are trying to keep the game as vanilla as possible besides a few tweaks as already mentioned above. The kits are also designed, to be fair and balanced, so it´s not pay to win. The raid materials are reduced by a good amount in our roll and events, since we don't want everyone raiding within an instant. it will be easy to contact us via Teamspeak or Steam in case you need support.
#HURTWORLD V2 LOOT MAP FREE#
The devs read this So feel free to leave suggestions, discussion, anything that relates to the game. Currently in development by Bankroll Studios in Melbourne Australia.
#HURTWORLD V2 LOOT MAP MAC#
Admins have the same rules as every other player on our server. Hurtworld is a Multiplayer Hardcore FPS Survival Sandbox game for PC, Mac and Linux. This means we will have multiple admins on the server scanning for cheaters and griefers. With our server we want to do the things right, which matter to us the most. We are happy to announce, that GeA™ is launching their first high perfomance Hurtworld V2 server on the 01.May.2020 15:00 CET. According to me, the only solution is admin in the game because no security measures help. nobody wants to play on the official server because they do what they want it destroys the whole game. all EVT should be banned for this behavior. They just share their main steam game account with some other freshly made one and so avoid bans and do it over and over again or buy the game again. Can anything be done about it? not because although we report every player, half do not cheat, but the rest always have a private profile and what turns out when you don't set it? that the account has 0 level and 30h in hurtworld. this is how our adventure and other players end. even considering the bug you couldn't kill the character using c4 because it was too deep and c4 wouldn't kill it even if there were no walls because it is just a deep kanga and the best thing is that I got up in kanga from 5 -15 min and they destroyed 8 iron walls from c4 in 5 minutes.

They kill the character on KANGA from behind by walking on the walls and then only raiding from the other side. During EVT raids, suddenly players with 5/10 points become 10/10. during the usual game there is no such good reflection or prediction (we play CS: GO). EVT raids (someone else) we sneak and they aim one another the fifth time. After setting up a whole bunch of extra loot spawn points in all the towns (extra points compared to the set that the loot frenzy events run off) and configuring our spawn director to. We attack them at the game (usually there are up to 3 active ones) we manage to get 1k of amber and then a god from EVT logs in and cleans us 6 alone. Hey Hurtworldians, This week I’ve been continuing adding persistent town loot back into the game which lead into a deep dive into our spawning system. A week passes, nothing happens EVT does not raid in our heads we have a plan that we will be able to eradicate them. Base in spring bricked up c4 placed on the wall on the ground so that you can not get up as it rolled. We keep playing we meet old players who are facing their theories about EVT: boxes hidden under the map, they never have anything in the base (no amber and deto) we learn about a kang base that cannot be raided, so we do it. They always wall up the attack site so that we don't know where they came from, use wallhack but what's up. Time goes by, we don't lose too much, we manage to build a base where EVT doesn't hit and they don't drop, we keep track of what they do, they always attack where the totem is. We are destroyed by EVT with the help of cheats and this problem is too big to report individual players.įrom the beginning we play a team of up to 8 people, we build many bases so as not to lose everything because EVT has been playing on the server too long to keep everything in one base. ENG :I played with my friends on infinity for the 2nd time.
